Thursday, January 28, 2010
Ironclad Warjack
Wednesday, January 27, 2010
Privateer Press
Sunday, January 24, 2010
Worldwake Sold Out
Thursday, January 21, 2010
Good Morning - Thursday
Wednesday, January 20, 2010
Tyranids
Tuesday, January 19, 2010
Tuesday Night Warhammer Report
Warhammer 40K battle report for 1/12/10
In Last nights game there was three 750 point armies pitted against each, the Imperial Guard owned/played by myself Asher, the Tau Empire Owned/played by Riley, and the Mighty Space Marines being played by Jimmy. In the Campaign that Jimmy’s dad James has thought up each army started with no upgrades at all. According to however many kills and combats a chosen commander from each army got, points for upgrades were awarded.
So basically each army gets stronger every week.
The Imperial Guard had first turn followed by Space Marines then Tau. For first turn the Imperial Guard sent a Huge Conscript Squad towards the Tau, Eliminating a whole fire warrior squad, and then followed shock troops and Thirteen mortar barrages upon Riley’s crisis battle suit teams. Though the Imperial Guard fought hard this first turn, in the end the overall casualties were few for the Tau.
Next came space marines, a 10 man squad of terminators teleported up the battlefield to the sniper scouts with the teleport beacon. Followed by the remaining space marines slowly trudging across the battlefield, sadly never to actually see combat. Next the tau moved there battle suits up to deliver a deadly blow to some of the Imperial Guard’s Shock Troops, and the Commander and his squad, making his squad turn to run, and slaughtering the other squad completely. In this campaign if your army’s commander dies you automatically loose, so if my commander had run off the board I would have lost. Thankfully at the beginning of my turn I rallied him and he was able to stay and direct another barrage of mortars towards the Tau commander, unlucky for my Guard, the Tau had 2+ armour saves and saved every time. After that my shock troops tried to take out the commander and once again the 2+ Armour save deflected all my shots. Next the SM Terminators moved in closer to the Tau to try for an assault but were too far away. On the Tau turn Riley redirected his battle suits towards the terminators and was able to kill two of the powerful enemies. The start of Turn 3 welcomed Yet another barrage of Mortars on the battle suits and this time actually inflicted two wounds upon the deadly Tau. Because Shock Troops and Conscripts were out of range they remained, for the most part, useless. Next the Space Marines, in fear of the Tau, attempted to teleport away but it wasn’t far enough for the Tau. On Riley’s turn his battle suits successfully took out another 2 Terminators. By that time it was past our time limit and we wrapped up the game. It was determined that Riley and his Fearless Tau had done the most damage points wise and was crowned the champion of this
Thursday, January 14, 2010
Dominion: Intrigue
Matt Drake's new review for Dominion: Intrigue is up and funny as hell!
http://drakesflames.blogspot.com/2010/01/card-game-review-dominion-intrigue.html
Oh... and sell it too! http://dogstargames.com/product/RIO390
Tuesday, January 12, 2010
Good Gaming
Monday, January 11, 2010
Gaming This Weekend
Then... we moved to Roborally, which was just rereleased over Christmas, and wow, it's just a fun game. Never played it before, so it was new. But it was easy to pick up, and it was fun. Here is the thing with Roborally. Things are going to go wrong, and because of that, you can't plan out a perfect strategy, which can really bother the hell out of you. BUT... if you take it as a FUN game and enjoy all the crazy things that occur because you can't plan for everything, then it turns out quite fun. Parker got turned around once and screwed up his move so badly once that I almost fell on the floor laughing as he kept screwing up. It's a fun game, and can accomodated many players and was good for some great laughs.
Then we played Small World. I've played this three times before, and it DOES keep getting better. The first time I was unimpressed, but by this fourth time, I have to say I liked it a lot better. We'll see if it keeps growing on me. I won, so that makes a difference. It's the BIG game this year, and Matt Drake again reviewed it and loved it. I was lukewarm at first, but it IS getting better.
Finally we played Pictionary, and damn that was FUN. What a fun game for couples and teams and just a lot of laughs. I don't even sell Pictionary . I should fix that. It's such a great game I can recommend it to everyone. We play on this HUGE white board I have and it's fun see it show up on the big board. We are SERIOUS as pictionary in my family! :) Ben and B'andra managed to include a certain piece of the male anatomy in EVERY SINGLE PICTURE they drew. It almost put me on the ground.
Okay, the next day, having played so many games I wasn't even CLOSE to burning out, so I pulled out Tales of the Arabian Nights, a game Matt Drake reviewed and recommended and I've wanted to play for a while now. Me and my daughter got it set up and then discovered the Quest Cards were missing. So that was a BUMMER. Can't really review that. Hopefuly Z-Man Games will fix that. We also opened the new Axis & Allies Pacific, but found that one of the treys of chits was missing. I think the Japanese were missing, or doubled, and no Chinese. So that game was unplayable. Let's hope Wizards of the Coast fixes THAT! Then we opened Ghost Stories, ANOTHER game that Matt reviewed and liked, and was recommended to us by Sheridan as well, but by that time the Arizona Packers game was on so we never got to play it.
Did anyone see that game? Packers had an AMAZING comeback. AMAZING. But they just couldn't pull it off. They need a better Defense. :)
Anyway, that was the gaming weekend. This week instead of game night we are going rock climbing, I believe. I'll let you know how that turns out! :)
Tyranid Codex
Friday, January 8, 2010
Trading Card Games / Living Card Games
Wednesday, January 6, 2010
Getting Back!
Jason